We build [whatever] the idea needs.
A 50-year anniversary tour. A show-running platform. A dance company. Bring the problem, we'll build whatever solves it.
Six problems, six different answers.
Project management and production for the 50-year anniversary, staged where the company actually works.
Tour management software we needed ourselves, shaped by our own productions.
Designed and produced around a 360-degree stage at The Hub. Nobody had done that in the room before.
Started and built end to end: brand, website, systems and the operation itself.
Produced the Norwegian launch event for Riot Games, introducing new in-game characters live.
Proposal generation and workflow automation. We automate our own boring work first.
Also built: OnCue for show running, JustSign for signatures, Kliché, S&B Event Advisory, and a long list of productions.
The idea decides the medium. Not us.
Most companies define themselves first. A branding agency. A software company. An event agency. After that, every problem has to fit the definition. We work in the opposite direction: every project starts with one question. What is the best possible solution?
Only then do we find out what it becomes. A tour. A platform. A company. A system. We've built all of them, usually because the problem left us no choice. That's why the company is called Just a Name. The name isn't important. The work is.
Tell us the thing you don't know how to build yet.
Not a brief. Not a scope. The ambitious idea you keep coming back to at 1am. Bring the problem, we'll bring the ways to build it.
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